//////////////// //AXIS SOLDIER// //////////////// set sol1 "team r 0 5 3;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldier vstr sol2" set sol2 "team r 0 6 3;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldier vstr sol3" set sol3 "team r 0 35 3;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldier vstr sol4" set sol4 "team r 0 31 3;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mobile (MG42) ^3*****; set soldier vstr sol1" set soldier "vstr sol1" bind home "vstr soldier" ////////////// //AXIS MEDIC// ////////////// set medic "team r 1 3 38;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****" bind pgup "vstr medic" ///////////////// //AXIS ENGINEER// ///////////////// set ing1 "team r 2 3 38;echo ^2****Engineer with MP40****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 MP40 ^3*****; set engineer vstr ing2" set ing2 "team r 2 23 38;echo ^2****Engineer with K43****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 K43 ^3*****; set engineer vstr ing1" set engineer "vstr ing1" bind del "vstr engineer" /////////////////// //AXIS FIELDS OPS// /////////////////// set field "team r 3 3 38;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Field Ops. ^3*****" bind end "vstr field" /////////////////// //AXIS COVERT OPS// /////////////////// set cov1 "team r 4 32 38;echo ^2****Covert with K43****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 K43 ^3*****; set covert vstr cov2" set cov2 "team r 4 33 38;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3" set cov3 "team r 4 10 38;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1" set covert "vstr cov1" bind pgdn "vstr covert"