////////////////// //ALLIED SOLDIER// ////////////////// set sol1 "team b 0 5 8;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldier vstr sol2" set sol2 "team b 0 6 8;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldier vstr sol3" set sol3 "team b 0 35 8;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldier vstr sol4" set sol4 "team b 0 31 8;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 MOBILE(MG42) ^3*****; set soldier vstr sol1" set soldier "vstr sol1" bind home "vstr soldier" //////////////// //ALLIED MEDIC// //////////////// set medic "team b 1 8 37;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****" bind pgup "vstr medic" /////////////////// //ALLIED ENGINEER// /////////////////// set ing1 "team b 2 8 37;echo ^2****Engineer with THOMPSON****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 Thompson ^3*****; set engineer vstr ing2" set ing2 "team b 2 24 37;echo ^2****Engineer with M1 GARAND****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 M1 Garand ^3*****; set engineer vstr ing1" set engineer "vstr ing1" bind del "vstr engineer" ///////////////////// //ALLIED FIELDS OPS// ///////////////////// set field "team b 3 8 37;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Field Ops. ^3*****" bind end "vstr field" ///////////////////// //ALLIED COVERT OPS// ///////////////////// set cov1 "team b 4 25 37;echo ^2****Covert with GARAND****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Garand ^3*****; set covert vstr cov2" set cov2 "team b 4 33 37;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3" set cov3 "team b 4 10 37;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1" set covert "vstr cov1" bind pgdn "vstr covert"